Pooky's Whitepaper
  • 👋WELCOME TO POOKY
    • Pooky Games promises
    • Player's journey
    • Getting started
    • Revenue Model
    • Invite your friends with our referral program
  • 🎲CORE GAMEPLAY
    • Play modes
    • Prediction gameplay
    • Pookyball Gameplay
      • Fixed Attributes
      • Variable Attributes
      • Walkthrough: Prediction example
  • 🎮GAME-FI FEATURES
    • Experience points (PXP)
    • Prestige
    • Energy
    • Pressure
    • Ascension
    • Rivals
    • Upcoming features
      • Crafting
      • Other upcoming
        • Badges
        • Cups
        • Leasing
        • Breeding
  • ⚽POOKYBALL FEATURES
    • Rarity tier
    • Point allocation at mint
    • Levelling up
    • Pookyball artwork
    • Pookyball supply
      • Pookyball collection release
      • Pooky's Marketplace
      • Pooky pricing policy
  • 🔠STICKERS
    • How to use Stickers
    • Sticker types
    • Sticker stats
    • Rarity & Levelling
    • How to get stickers
    • Sticker pack - probability distribution
    • Stickers roadmap
  • 🎁REWARDS
    • Pro Competition Rewards
    • Free competition rewards
    • Other rewards
  • 📈SUSTAINABLE TOKENOMICS
  • 🤼TEAM AND PARTNERS
  • 💾TECHNOLOGY
  • 🛣️ROADMAP
  • 🔊SOCIAL MEDIA
  • ⛓️SMART CONTRACTS ADDRESSES
  • 🗞️DEVELOPERS' CHANGELOG & PATCH NOTES
  • 📊MARKET OVERVIEW
  • 📖DEFINITIONS & GLOSSARY
    • Pooky & Web3 concepts
    • Game mechanics
    • Prediction vocabulary
  • Legal mentions
    • Disclaimer
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  1. WELCOME TO POOKY

Revenue Model

Learn about Pooky's revenue model and how we strive to provide the best value for our users.

On the short term, Pooky is a web3 sport prediction game with three revenue streams:

  • Game pass: Players get their access into the game, coming with a first Pookyball.

  • Game add-ons: Players can expand their collection with Pookyballs, Stickers, or Energy.

  • In-game mechanics: Players can spend MATIC on some of the game mechanics to enhance their experience

  • Commissions on trades: Pooky will receive a Creator fee of 5% when a Pookyball or Sticker is traded.

  • In-Game transactions: Pooky also offers various in-game items and powerups to enhance player experience.

  • Subscription pass (not live): access to bonus feature for holders

On the medium term, our model will evolve with two major streams

  • Money flows fees: in the phase 2 of Tokenomics, Pooky will progressively move away from Primary sales and will receive fees when items are traded or produced.

  • B2B licences: Pooky will progressively open our technical stack for commercial use. This ranges from packaging some use cases we solved, to complete whitelabel solutions.

Pooky has a player-powered and player-owned economy with a fair economic split between players and the platform. The lion's share of revenue will always go to players and the playing pool.

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Last updated 1 year ago

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