Rarity & Levelling
Stickers will follow a similar rarity pyramid as the Pookyballs.
Stickers will have the same rarity system as Pookyballs: Common, Rare, Epic, and Legendary.
Higher rarity stickers will grant increased boosts values, and allow stickers to further level.
Pookyball Rarity | Mint Distribution target |
---|---|
Mythic | 0,00% |
Legendary | 1.00% |
Epic | 4.25% |
Rare | 18.05% |
Common | 76,71% |
We always want the Basic Pookyballs to help as training grounds, to allow new players to learn the mechanics before going into the big leagues.
They will have 4 sticker slots, but those will likely come in a separate update.
Stickers will also have levels. They gain PXP passively, when the ball they're attached to gains some.
Stickers will follow the same mechanic to level as the Pookyballs, where you can spend PXP and POK in order to level them up.
Stickers will level up using PXP and POK, following a similar pattern to Pookyballs.
- Level 0 to level 1 has two costs
- 20 PXP (can be covered by POK at 0.08 ratio)
- 1.6 POK (= 8% from the PXP value)
- Each level is 1.075% more costly than the previous one
- Level is capped by Rarity
Rarity | Sticker Max Level |
---|---|
Basic | 20 |
Common | 40 |
Rare | 60 |
Epic | 80 |
Legendary | 100 |
We are fine tuning the details, come back later to learn more :)
Last modified 1mo ago