Pooky's Whitepaper
  • 👋WELCOME TO POOKY
    • Pooky Games promises
    • Player's journey
    • Getting started
    • Revenue Model
    • Invite your friends with our referral program
  • 🎲CORE GAMEPLAY
    • Play modes
    • Prediction gameplay
    • Pookyball Gameplay
      • Fixed Attributes
      • Variable Attributes
      • Walkthrough: Prediction example
  • 🎮GAME-FI FEATURES
    • Experience points (PXP)
    • Prestige
    • Energy
    • Pressure
    • Ascension
    • Rivals
    • Upcoming features
      • Crafting
      • Other upcoming
        • Badges
        • Cups
        • Leasing
        • Breeding
  • ⚽POOKYBALL FEATURES
    • Rarity tier
    • Point allocation at mint
    • Levelling up
    • Pookyball artwork
    • Pookyball supply
      • Pookyball collection release
      • Pooky's Marketplace
      • Pooky pricing policy
  • 🔠STICKERS
    • How to use Stickers
    • Sticker types
    • Sticker stats
    • Rarity & Levelling
    • How to get stickers
    • Sticker pack - probability distribution
    • Stickers roadmap
  • 🎁REWARDS
    • Pro Competition Rewards
    • Free competition rewards
    • Other rewards
  • 📈SUSTAINABLE TOKENOMICS
  • 🤼TEAM AND PARTNERS
  • 💾TECHNOLOGY
  • 🛣️ROADMAP
  • 🔊SOCIAL MEDIA
  • ⛓️SMART CONTRACTS ADDRESSES
  • 🗞️DEVELOPERS' CHANGELOG & PATCH NOTES
  • 📊MARKET OVERVIEW
  • 📖DEFINITIONS & GLOSSARY
    • Pooky & Web3 concepts
    • Game mechanics
    • Prediction vocabulary
  • Legal mentions
    • Disclaimer
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  • Crafting guiding principles
  • What will Crafting look like?
  • Crafting requirements

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  1. GAME-FI FEATURES
  2. Upcoming features

Crafting

Players take control of the economy and grow it by crafting and trading.

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Last updated 2 years ago

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We're working on that part - more details to be added soon.

Crafting guiding principles

Crafting is one of the most important features to our economy principles.

Healthy social economy relies on the following principles:

  • Most of the value creation stems from the existence and interaction of other agents

  • Law of demand / offer works - meaning liquidity and price are the main factors explaining trade

  • The government’s goal is to optimise value creation at economy level. Because of the first point, his role is then to creating and improve the conditions of interaction between the agents.

Generally speaking, such economy systems often leads to specialisation of optimizing agents. That means we can expect that, in this simple system, some agents mostly play, some agents mostly craft.

What will Crafting look like?

Players will be able to manufacture multiple items:

  • Batteries

  • PXP Packs

  • Cards

  • ... and a lot more!

Manufacturing will leverage your NFT Collection.

Crafting requirements

In order to be able to craft items, players will need some or all of:

  • Knowledge

    • Crafting requires players to know the recipe.

    • Some recipes will be extremely limited!

  • Ressources

    • Energy

    • Pressure

    • PXP / POK / MATIC tokens

    • Crafting ingredients

  • Time

    • Depending on the crafted item

  • Available crafting slots

    • Crafting slots wil be linked to your collection

  • Optional reageants

    • Those will allow you to give some predetermined attributes to your craft. Want specifically a french sticker? No problem!

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