Levelling up
Discover how Pookyball levelling systems works.
Levelling Up Pookyballs allows players to increase the values of the variable Attributes - Home, Away, Draw, Exact, Offence, Defence.
Players use Experience Points (PXP) to unlock the next level of a Pookyball. These PXP, along with a predetermined amount of $POK, are needed to then activate the Level Up.
All unused PXP are cumulative and carry over to be used for the next Level Up.
Pressure and Energy can be replenished [but not upgraded] by spending PXP. Team and Event boosts are also fixed and can’t be upgraded for now.
Levels and Points allocation are determined by Rarity.
Rarer Pookyballs receive more Attributes Points from Levelling Up.
Rarity | Max Level | Initial point attribution | Boosters per level-up | Max points |
---|---|---|---|---|
Basic | 20 | 30 | 1 | 50 |
Common | 40 | 50 | 1 | 90 |
Rare | 60 | 80 | 1.17 | 150 |
Epic | 80 | 120 | 1.38 | 230 |
Legendary | 100 | 170 | 1.70 | 340 |
Mythic | 120 | 240 | 2.166 | 500 |
When levelling up, players have 2 costs to pay in the process:
- 1.A cost in PXP, which can be covered with POK
- 2.A cost in POK, which can be covered with MATIC.
Going from level 0 to level 1 costs 60 PXP, and 8% of that value in POK (4.8)
Going from level N to level N+1 costs 1,075 times more than going from level N-1 to level N, in both PXP and POK
It is possible to cover each cost with another currency:
- The PXP cost can be covered with POK, at a 0.125 ratio
- The POK cost can be covered with MATIC, at a 0.035 ratio
This means leveling up is impossible if you don't have either PXP or POK, which are both earned by playing the game!
Basic Pookyballs only have a PXP cost.
- Going from level 0 to level 1 costs 60 PXP
- Going from level N to level N+1 costs 1,075 times more than going from level N-1 to level N
🛠️ We’re refining this part and will add more details in the coming weeks. As a general rule, level up will come with other rewards on top of the point allocation. Those will be retroactive for players who already progressed their Pookyballs.
Development in progress. Price details will be added at release.
Players will be allowed to redistribute their Booster points.
Their Pookyball attribute scores will be reset to the initial minting values, then they will be able to redeploy their Booster points as they please.
The price will be a function of the Pookyballs' Prestige.
This operation can be repeated any time the player wants.
In a future update, this will be made available through a Crafted item.
Last modified 13d ago