Levelling up
Discover how Pookyball levelling systems works.
Levelling Up Pookyballs allows players to increase the values of the variable Attributes - Home, Away, Draw, Exact, Offence, Defence.
Players use Experience Points (PXP) to unlock the next level of a Pookyball. These PXP, along with a predetermined amount of $POK, are needed to then activate the Level Up.
All unused PXP are cumulative and carry over to be used for the next Level Up.
Pressure and Energy can be replenished [but not upgraded] by spending PXP. Team and Event boosts are also fixed and can’t be upgraded for now.
Levels and Points allocation are determined by Rarity.
Rarer Pookyballs receive more Attributes Points from Levelling Up.
Rarity | Max Levels | Initial point attribution | Points per level-up | Max points |
---|---|---|---|---|
Rooky | 20 | 30 | 1 | 50 |
Common | 40 | 50 | 1 | 90 |
Rare | 60 | 80 | 1.17 | 150 |
Epic | 80 | 120 | 1.38 | 230 |
Legendary | 100 | 170 | 1.70 | 340 |
- Going from level 0 to level 1 costs 60 PXP, and 8% of that value in POK (4.8)
- Going from level N to level N+1 costs 1,075 times more than going from level N-1 to level N, in both PXP and POK
- Going from level 0 to level 1 costs 60 PXP
- Going from level N to level N+1 costs 1,075 times more than going from level N-1 to level N
🛠️ We’re refining this part and will add more details in the coming weeks. As a general rule, level up will come with other rewards on top of the point allocation.
Last modified 2d ago