Game mechanics
These concepts are the core game mechanics, which the players will use throughout the game.
Keyword | Text |
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Attributes | All our Pookyballs and Rooky Balls will have a set of Attributes determining their abilities in the Prediction game.
They will notably determine how many Experience points and Leaderboard points are generated through Predictions. Attributes include (list subject to change in the future) :
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Base Leaderboards | Play and earn predictions are ranked on this Leaderboards to reward pure prediction skill. It does not take into account the Attributes from the Pookyball. It distributes a part of the Rewards. |
Breeding | Breeding allows a player to use some of his Pookyballs in order to create another Pookyball.
See Breeding |
Boosted Leaderboards | Play to earn predictions are ranked on this Leaderboards, based on the quality of the prediction and the Attributes from the Pookyball. This is the main way to distribute rewards. |
Burning | Mechanism of destroying tokens through the gameplay.
Notable burning mechanism include levelling and some of the Marketplace items. |
Club team | Home city of the playing club.
Most balls are minted with a given Club team. |
Continuous rewards | For every successful Prediction, the player will receive Experience points (PXP). |
Country | Home country of the Event being played.
Each ball is minted in a given Country. |
Energy | Placing a Prediction costs a small amount of Energy.
The player’s maximum is determined by the Prestige of his Pookyball collection. It refills naturally, on a weekly basis. |
Experience points (PXP) | With each successful Prediction; the predicting Pookyball gains Experience points.
By spending Experience points and $POK, the ball progresses to the next Level and improves its Attributes. |
Free to play | One of the ways to play the Prediction game. Any player can enter and play the game without owning a Pookyball, with limited functionalities and limited access to Rewards. |
Guild | Organisation of Players where they can collaborate, earn rewards, challenge each others, or challenge other guilds. |