Pooky's Whitepaper
  • ๐Ÿ‘‹WELCOME TO POOKY
    • Pooky Games promises
    • Player's journey
    • Getting started
    • Revenue Model
    • Invite your friends with our referral program
  • ๐ŸŽฒCORE GAMEPLAY
    • Play modes
    • Prediction gameplay
    • Pookyball Gameplay
      • Fixed Attributes
      • Variable Attributes
      • Walkthrough: Prediction example
  • ๐ŸŽฎGAME-FI FEATURES
    • Experience points (PXP)
    • Prestige
    • Energy
    • Pressure
    • Ascension
    • Rivals
    • Upcoming features
      • Crafting
      • Other upcoming
        • Badges
        • Cups
        • Leasing
        • Breeding
  • โšฝPOOKYBALL FEATURES
    • Rarity tier
    • Point allocation at mint
    • Levelling up
    • Pookyball artwork
    • Pookyball supply
      • Pookyball collection release
      • Pooky's Marketplace
      • Pooky pricing policy
  • ๐Ÿ” STICKERS
    • How to use Stickers
    • Sticker types
    • Sticker stats
    • Rarity & Levelling
    • How to get stickers
    • Sticker pack - probability distribution
    • Stickers roadmap
  • ๐ŸŽREWARDS
    • Pro Competition Rewards
    • Free competition rewards
    • Other rewards
  • ๐Ÿ“ˆSUSTAINABLE TOKENOMICS
  • ๐ŸคผTEAM AND PARTNERS
  • ๐Ÿ’พTECHNOLOGY
  • ๐Ÿ›ฃ๏ธROADMAP
  • ๐Ÿ”ŠSOCIAL MEDIA
  • โ›“๏ธSMART CONTRACTS ADDRESSES
  • ๐Ÿ—ž๏ธDEVELOPERS' CHANGELOG & PATCH NOTES
  • ๐Ÿ“ŠMARKET OVERVIEW
  • ๐Ÿ“–DEFINITIONS & GLOSSARY
    • Pooky & Web3 concepts
    • Game mechanics
    • Prediction vocabulary
  • Legal mentions
    • Disclaimer
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  1. CORE GAMEPLAY

Pookyball Gameplay

Discover the role of Pookyballs within Pooky's gameplay and how they play a crucial role to top the leaderboards.

PreviousPrediction gameplayNextFixed Attributes

Last updated 1 year ago

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โ€œThe first 90 minutes are the most important.โ€ โ€“ Bobby Robson

Players use Pookyballs to make predictions. Players are awarded Points for each correct (or partly correct) prediction. Every Pookyball has different Attributes that boost the number of Points awarded for correct predictions.

There are two sets of Attributes: Fixed and Variable.

  • Fixed Attributes have a fixed percentage multiplier and apply to the overall match prediction (International Ball, Nation Team, Home Events, Club Team, Rarity, Season, Pressure).

  • Variable Attributes have multipliers for specific parts of a prediction (Home, Draw, Away, Exact Score, Offensive, Defensive). Their value depends on Rarity, Level and player choices.

Below is an example of what a Ball with stats looks like.

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