Pooky's Whitepaper
  • 👋WELCOME TO POOKY
    • Pooky Games promises
    • Player's journey
    • Getting started
    • Revenue Model
    • Invite your friends with our referral program
  • 🎲CORE GAMEPLAY
    • Play modes
    • Prediction gameplay
    • Pookyball Gameplay
      • Fixed Attributes
      • Variable Attributes
      • Walkthrough: Prediction example
  • 🎮GAME-FI FEATURES
    • Experience points (PXP)
    • Prestige
    • Energy
    • Pressure
    • Ascension
    • Rivals
    • Upcoming features
      • Crafting
      • Other upcoming
        • Badges
        • Cups
        • Leasing
        • Breeding
  • ⚽POOKYBALL FEATURES
    • Rarity tier
    • Point allocation at mint
    • Levelling up
    • Pookyball artwork
    • Pookyball supply
      • Pookyball collection release
      • Pooky's Marketplace
      • Pooky pricing policy
  • 🔠STICKERS
    • How to use Stickers
    • Sticker types
    • Sticker stats
    • Rarity & Levelling
    • How to get stickers
    • Sticker pack - probability distribution
    • Stickers roadmap
  • 🎁REWARDS
    • Pro Competition Rewards
    • Free competition rewards
    • Other rewards
  • 📈SUSTAINABLE TOKENOMICS
  • 🤼TEAM AND PARTNERS
  • 💾TECHNOLOGY
  • 🛣️ROADMAP
  • 🔊SOCIAL MEDIA
  • ⛓️SMART CONTRACTS ADDRESSES
  • 🗞️DEVELOPERS' CHANGELOG & PATCH NOTES
  • 📊MARKET OVERVIEW
  • 📖DEFINITIONS & GLOSSARY
    • Pooky & Web3 concepts
    • Game mechanics
    • Prediction vocabulary
  • Legal mentions
    • Disclaimer
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  1. STICKERS

Sticker pack - probability distribution

The below distribution (%) is subject to change depending on the effective supply, the game balance, and player feedback. It will also evolve based on football events.

All stickers have been designed to offer a similar power level (see Sticker stats). There's no great or terrible pulls - they come down to personal preference and strategy.

When purchasing stickers in packs without any predetermined data, you will get one type randomly selected, then one item of this type randomly selected.

Within a given type, all items have the same chance of being found. As an example, if you get an Attribute sticker, you have the same chance of it being an Over sticker as an Exact Score sticker.

Currently minting leagues/clubs: from USA, Argentina, Brasil, Japan.

Type of sticker
Availability
Type probability
Number of items
Individual probability for any item of the list

Club

Currently minting

46.50%

91

0.51%

League

Currently minting

8.00%

4

2.00%

International

Currently minting

1.00%

1

0.50%

Exact Score (post-match)

Currently minting

12.00%

25

0.48%

Attribute

Currently minting

6.00%

6

1.00%

Nation

Minting paused

24.00%

24

1.00%

Goal Difference

Currently minting

2.50%

5

0.50%

Latest update: May 23rd, 2024: - Removed European Leagues from Club/League mint list - Added 24 Nations back to the pool - Updated probability of League from 9% to 8% (up from 1% per specific league with 9 leagues, to 2% with 4 leagues) - Adjusted Clubs from 74% to 46.5% because of the above

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Last updated 1 year ago

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