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Prestige

The role of prestige levels of your digital collection.

Pookyballs

Pookyball Prestige is the calculated quality of a digital collectible Pookyball. The higher the Prestige, the scarcer (and hence, valuable) the Pookyball.

Prestige Formula

The Prestige Formula is based on Features of the Pookyball and takes into account:
  • Season: older Pookyballs have higher Prestige
  • Rarity: rarer Pookyballs have higher Prestige
  • Levels: every additional level increases Prestige
  • Ascension: Pookyballs that have Levelled Up from lower rarities have higher Prestige
  • Stickers (and other future addons) will increase Prestige
ballPrestige=baseFactorlevelFactorluxuryFactorascensionFactorballPrestige = baseFactor *levelFactor *luxuryFactor*ascensionFactor
Where:
  • ​baseFactor = editionFactor * rarityFactor
    • rarityFactor = {{2 for Common, 4 for Rare, 8 for Epic, 16 for Legendary}}
    • editionFactor = age of the Pookyball in years, rounded up
  • levelFactor = 1 + pookyBallLevel * 1.25%
  • ascensionFactor = 1 + 25% per ascension for a given Pookyball
    • this means a ball ascending 3 times will have 175% as ascensionFactor

Account Prestige

Account Prestige is the cumulative value of the Prestige of all Pookyballs in a player's collection.
Account Prestige has a direct impact on the Energy calculation. The higher the Prestige, the higher the Energy.
Renting a Pookyball will transfer the prestige value to the renter. The renter can’t increase the Prestige. Prestige returns to the owner at the end of the lease.

Prestige example

I have 2 Pookyballs in my wallet:
  • An Epic Pookyball, regular luxury, level 40, minted Epic 7 months ago. Its Prestige is equal to [8 * 1] * (1+40*1.25%) * (1) = 12
  • A Rare Beta Pookyball, level 60, minted Rare 2 months ago. Its prestige is equal to [4 * 1] * (1+60*1.25%) * (1) = 7
  • My account prestige is 12 + 7 = 19

Stickers

  • Stickers receive Prestige exactly the same as Pookyball, with the exception of a rarityFactor 5 times lower as Pookyballs.
    • rarityFactor = {{0.4 for Common, 0.8 for Rare, 1.6 for Epic, 3.2 for Legendary}}